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・ Gods of Chaos
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・ Gods of Football
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・ Gods of Luxury
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・ Gods of Metal (film)
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Gods of the Old World
・ Gods of the Plague
・ Gods of Time
・ Gods of Vermin
・ Gods of War
・ Gods of War (Blasphemy album)
・ Gods of War (Manowar album)
・ Gods of War Live
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Gods of the Old World : ウィキペディア英語版
Gods of the Old World

The Gods of the Old World are a collection of fictional supernatural beings modeled after real-world pagan deities. In the Warhammer Fantasy setting, there are many fictional deities provided to add color and verisimilitude to the game’s background. Most or all of these entities seem to be analogues of real-world gods, chosen to present a war-torn, grim, perilous, and adventurous world.
The setting does not emphasize a creation myth, origin stories, or myth-cycles. The core stories for the setting tend to focus on Sigmar, the national patron god of the Empire, the Empire being the main setting of the Warhammer background.
The Warhammer setting’s artificial mythology presents views of the gods as evolving over time, and worship of particular gods waxing or waning as political and social changes affect the people of the Old World. Gods that are presented as popular and influential in the early timeline may be presented as less important in the later, “current,” period. The mythology also presents differing perspectives and conflicting accounts of the gods, similar to inconsistencies in real-world mythologies.
Different material presents slightly different ideas on what the gods are; whether they are genuine local divinities, Chaos entities created or shaped by mortal minds, or leftover intelligences from the great disaster that shaped the Warhammer world, is unclear.
==International Gods==

*Taal and Rhya represent nature and agriculture. They are presented as the male and female aspects of a more abstract deity, Ishernos. They are presented as brother and sister of, or as part of a trinity with, Ulric. They are apparently derived from nature gods of Northern Europe.
*Manann is the god of the sea. He is derived from the Celtic Irish god Manannan, and shares most of his characteristics
*Morr is the god of death and dreams, based on Thanatos and Hypnos. He seems to be part of a group of southern gods, with his wife, Verena, and their children.
*Verena is the goddess of justice and learning, and by extension academia and administration. She is based on the academic aspects of Athena.
*Shallya is the goddess of mercy and healing, and directly interested in doing good and promoting weak, unusual for the generally grim and harsh Old World setting. She is the daughter of Morr and Verena, and sister of Myrmidia.
*Ulric is the god of winter, wolves, and battle. He is presented as brother of Taal and Rhya, and the original patron of the mortal Emperor Sigmar. He is the tutelar God of the tribe of the Teutogens, and mostly worshiped in the north of the Empire.
*Ranald is the trickster god of trade, crime, and deception, based on Hermes, Mercury, and Loki. His background in the context of the Old World pantheon is unclear; he may be the son or brother of Shallya, or a mortal who tricked his way into immortality.
*Khaine is worshipped as the god of murder by a few Old World humans, mainly assassins, murderers, and similar supplicants. Among elves Khaine is a divinity with much broader provenance; the High Elves regard him as the god of war, while the Dark Elves hold him as their main patron god, the god of killing, murder, and apparently a force of natural selection.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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